COGCORP

BUILDING B — SECTOR 7
CogCorp Building B was abandoned in 1989 after "The Incident."

The machines are still running. The cognitive systems still process.
The lights still flicker at the same frequency they always did.

You are B-247. You were sent to retrieve one file from Floor 3.
You carry a toolkit and a neural signal tuner.

The building's units still patrol. Some are genuine. Some are corrupted.
When you encounter a unit, you choose how to engage:

ATTACK — strike with improvised tools. Roll to hit, deal damage.
ANALYZE — scan the unit's cognitive profile. Validate or flag anomalies.
EMP — deploy electromagnetic pulse. Heavy damage + stun.
RETREAT — disengage. The unit may pursue.

Not everything here is hostile. Some units will talk. Some walls bear messages
from agents who came before you. What you leave behind matters.

WASD move. Mouse look. E to engage/interact/talk. Q for EMP. TAB for Document Codex. Click to lock mouse.
Combat is turn-based. Attack, analyze cognition, use items, or retreat.
Approach from behind for stealth advantage. Watch the visibility meter. Floor 3 has environmental hazards.
[ click for new crawl ]
FLOOR 1 100 DOCS: 0/0 B-247
WEAPON: IMPROVISED KEYCARD: -- FLASHLIGHT: -- EMP: --
[ space / click to continue ]

SYSTEM FAILURE

B-247 signal lost. Restarting from last checkpoint...

[ restart from floor 1 ]

REALITY
FILED: 0
ANNOTATING...
NEURAL SIGNAL TUNER
NST-7 COGCORP
FREQ --- Hz
SIG 0%
COHER ---
LOCKS: ●●●
[ SPACE to lock frequency ]
[ ESC to abandon ]
UNIT
PERSONNEL MESSAGE BOARD
DOCUMENT CODEX
RECOVERED: 0 / 7
▓▒░ SECURITY FEED — FLOOR ? ░▒▓
ENTITIES DETECTED: 0
SECURITY ENCOUNTER
YOUR TURN
UNIT HP: 3
B-247 HP: 100 REALITY: 100%

PAUSED

COGCORP SYSTEMS — BUILDING B

W A S DMove MOUSELook around EInteract / Pick up QDeploy EMP SPACEDismiss / Lock tuning FFlashlight TABDocument codex MMap legend ESCPause / Close menus